Yuri's customized Lasher is a sleek, streamlined tank. Although moderately
armored, its speed makes it ideal for devastating, hit-and-run attacks, and is
also excellent as a "first-response team" for dealing with enemy vehicles
knocking on your door. However, the Lasher performs poorly against infantry; its
shell doesn't damage them much, so keep them clear of enemy GIs and Conscripts.
Gattling Tank
Cost:600
Armor:Flak
Weapons: Double gattling
cannons
Structure needed to produce:War Factory
Application:Anti-vehicle and
anti-air
This unusual tank uses two enormous, .50-caliber Gattling cannons that do
more damage the longer they shoot; as the rate of fire increases, the faster the
Cannons spin. At their fastest, the Gattling Tank can make meatloaf of enemy
infantry and vehicles as well as air units. Since its sustained rate of fire is
its biggest asset, the Gattling Tank is more effective in prolonged firefights
-- whether on defense or offense -- since it will have a constant target to keep
those deadly cannons spinning. Thus, a wise player will avoid sending out a
Gattling Tank for single-unit confrontations.
Chaos Drone
Cost:800
Armor:Light
Weapons: Hallucinogenic
gas
Structure needed to produce:War Factory, Psychic Radar
Application:Great for stopping
the mighty tank rush.
The Chaos Drone is a robotic unit that messes with units' minds in a
different way. By releasing clouds of hallucinatory gas, the Chaos Drone
temporarily causes units to go berserk, attacking units and buildings -- at
twice the usual attack speed -- in a fit of temporary battlefield insanity. An
excellent unit for disrupting large enemy formations, a single Chaos Drone can
be an effective unit to short-circuit an opponent who's gearing up for a big
offensive. Effected units will attack friendly units before enemy ones, so the
Chaos Drone is best used to soften up the enemy before an offensive.
Amphibious Transport
Cost:900
Armor:Light
Weapons: None
Structure needed to produce:Sub Pen
Application:Used to transport
units.
Yuri's Amphibious Transport is crucial on navy maps for getting your units on
enemy land, and is instrumental in orchestrating combination attacks that take
advantage of both naval power and ground units. On navy maps where the battle
takes place over stretches of ocean, gather up a force of Amphibious Transports
filled with mixed units and hit your enemy hard. It's also wise to keep one
Amphibious Transport away from the fray, stocked with an MCV and some powerful
defense units, in case you need to start a new base.
Floating Disc
Cost:1750
Armor:Heavy
Weapons:Transport Beam, Small
Laser
Structure needed to produce:War Factory, Battle Lab
Application:Yuri's Siege
weapon! Shuts down power, steals money, attacks air and ground
units.
To this day, not even top Soviet and Allied intelligence agents have
determined the origin of Yuri's Floating Disc. Looking like it zoomed straight
out of some '50s sci-fi flick, the Floating Disc is a sort of outerspace sapper
unit whose transport beam can be used to drain energy from enemy power plants or
credits from a refinery. An intelligently deployed Floating Disc can short out
an enemy's power as a first-strike measure and its small laser beam can vaporize
infantry and damage vehicles if they happen to get nosy.